Settings for Le Mans 24 Hours (PlayStation 2)
LE MANS 24 HOURS: ENGINE SETTINGS GUIDE by Wolf Feather/Jamie Stafford FEATHER7@IX.NETCOM.COM Initial Version Completed: April 26, 2003 Version 1.0 Completed: April 26, 2003 ==================================== ==================================== ==================================== CONTENTS Spacing and Length Permissions Introduction Testing Process Test Results Contact ==================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for appropriate font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ==================================== PERMISSIONS This guide may ONLY be posted on FeatherGuides, GameFAQs.com, PSXCodez.com, F1Gamers, Cheatcc.com, Absolute- PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com, CheatPlanet.com, ComputerUnderground.com, The Cheat Empire, Infogrames Australia, a2zweblinks.com, Gameguru, GameReactors.com, RobsGaming.com, cheatingplanet.com, CheatHeaven, IGN, vgstrategies.com, hellzgate, Games Domain, ps2fantasy.com, and neoseeker.com. Permission is granted to download and print one copy of this game guide for personal use. ==================================== ==================================== ==================================== INTRODUCTION This guide is the result of a personal inquiry. Despite having played this game since its release, I suddenly wondered one day (while at work, admittedly) just how the engine settings affect vehicle performance in Le Mans 24 Hours. Of course, with more than seventy vehicles available in the game once they have all been unlocked, testing ALL vehicles with all the engine settings is possible, but extremely time-consuming. What is presented here is the testing criteria and the results. Without being able to test the real-world versions of the vehicles' engines, the results are reflected here in terms of lap times. Perhaps not surprisingly, using the Endurance engine setting produces the 'slowest' possible lap times, whereas the Sprint engine setting allows for the fastest possible lap times. However, this is likely not noticeable to most players except when conducting tests such as this. ==================================== ==================================== ==================================== TESTING PROCESS Le Mans 24 Hours allows three settings for the engine: Sprint, Balance, and Endurance. Sprint is intended for use in short races, Endurance in the extremely long races, and Balance as the 'happy medium' setting. The tests were all conducted at the full Road Atlanta circuit (the same circuit used for the Petit Le Mans) in Time Trial Mode, for twenty-five hotlaps in dry conditions. Each vehicle tested used the following settings, so that the only changing variable for each test was the engine setting: Handling: Intermediate Downforce: Low Fuel: 100% Gearbox: Auto Tires: Soft Gear Ratio: Top Speed This set-up was selected because of the numerous lengthy full-acceleration areas at Road Atlanta (even the initial S- curves truly need to be handled at full acceleration), the desire for maximum pavement grip from the tires, and the desire for all vehicles within the same class to shift gears as close to identically as possible. Recognizing that the only real test of engine settings in the game comes from the overall lap times, the fastest lap time for each vehicle at each engine setting is listed in the Test Results section of this guide. The lack of other vehicles on the circuit also ensures that the best possible lap times can be achieved with each vehicle. ==================================== TEST RESULTS These are the test results, broken down by vehicle class. GT Class Vehicle Setting Best Time ------------------------------------ --------- ---------- Roock Racing GT2 (#65) Endurance 1:16.643 Balance 1:15.202 Sprint 1:14.682* Open Prototype Class Vehicle Setting Best Time ------------------------------------ --------- ---------- Kremer Racing LMP (#20) Endurance 1:10.288 Balance 1:09.555 Sprint 1:08.900** Closed Prototype Class Vehicle Setting Best Time ------------------------------------ --------- ---------- GTC Competition LMGTP (#40) Endurance 1:08.533** Balance 1:07.395** Sprint 1:06.399** * Time fast enough to break the default GT Class lap record (of 1:15.000) for Road Atlanta. ** Time fast enough to best the Goal Time (of 1:09.000) for Road Atlanta in Time Trial Mode, granting access to the Joest Racing LMP (#27, Open Prototype Class). ==================================== ==================================== ==================================== CONTACT For rants, raves, etc., contact me at FEATHER7@IX.NETCOM.COM; also, if you have enjoyed this guide and feel that it has been helpful to you, I would certainly appreciate a small donation via PayPal (http://www.paypal.com/) using the above e-mail address. To find the latest version of this and all my other PSX/PS2/DC/Mac game guides, visit FeatherGuides at http://feathersites.angelcities.com/ ==================================== ==================================== ====================================